Stellaris what causes late game lag. The solution was to add a game setting to prevent being able to take it. Stellaris what causes late game lag

 
 The solution was to add a game setting to prevent being able to take itStellaris what causes late game lag  Essentially we had to roll back a part of the Starbase modifier fix to let the game run smoothly again

The number of pops rises as the game goes on, which is one of the things that causes the lag to get worse. Calculating and comparing weights for both jobs: the job you are looking for and the job the current employed pop. But Late game it could be up to 5 or even 10 tims longer. But Stellaris apparently uses an updated version of the. Less stars. That is true, just like many games stellaris is poorly coded and poorly optimized, not only it has bugs that haven't been fixed since years but it's also still missing some necessary features and the mod support is ehhhhhhhhhh. For the DLC's, Stellaris is EXTREMELY bare bones without a good. Stellaris is my. Late game for Paradox games have always been a troublesome period of play, but in Stellaris it is especially unbearable. Essentially there is no meaningful year cap to Stellaris. The early game is fine. NFL. if the console hardware can't deal with it, the console version could simply ship with smaller galaxy settings that would keep the game within the limits of the hardware. Animals and Pets Anime Art Cars and Motor Vehicles Crafts and DIY Culture, Race, and Ethnicity Ethics and Philosophy Fashion Food and Drink History Hobbies Law Learning and Education Military Movies Music Place Podcasts and Streamers Politics Programming Reading, Writing, and Literature Religion and Spirituality Science Tabletop Games. aka dont touch the mice. Causing a constant slowdown instead of a spike lagg. Late game lag is horrible. Jump to latest Follow Reply. Forget late-game tech, what Stellaris needs is late-game story pack content. Lag comes from a number of sources; some of them can be alleviated with mods and others can't. Put game speed down from faster or fastest to just normal in late game mostly it runs bit smoother then. There is no reason to play this game otherwise. if you are used old saved data they always say to start out fresh as updates between patches can cause unintended problems that being said your main problem is your galaxy setup the game has a bit of an issue with the ai trying to calculate a metric fuck ton of stuff i. I've been playing this game for quite a while, nearly have the galaxy conquered and I have fleet power…As with hoi4 late game lag, just force limit something. It can wreck balancing and turn machine empires/lithoids into almost unbeatable powerhouses especially when building slots inflate, but before that it makes later stages of the game playable at all without diverging much from a vanilla planet’s expected numbers. ago. Apparently, the problem is caused by trade collection and trade protection being calculated every day instead of something more sensible like monthly (if you hover over the window displaying your trade routes, you can see the numbers changing daily). literally. 5. ago. Razorblade Oct 18, 2022 @ 10:14am. So it has to bear the weight of a few legacy choices I guess. Logic Growth Scaling – 1. I players and upgraded their fleets for them and it made the lag vanish. Some mods can help like my mod prevent ai from spamming habitats various other performance mods. You would probably need a NASA Supercomputer to not get late game lag. No matter your system. been sat on the game for 3 days straight and it's gone 30 years. No matter your system. i5 12600k CPU/3070 GPU/32GB DDR4 RAM/Normal M. 2. But there is a simple fix to this: Most of the lag is created by the calculation of pop jobs and trade. Almost all the galaxy is colonized and lots of stuff is happening. Also, the game needa optimization, it's pretty buggy as of now. Zane87 Sep 5, 2020 @ 4:54am. They added a feature a few updates ago to customize your game, I don’t exactly remember it off the top of my dead, but it’s a slider when starting a new game that effects how fast pops grow in your game for all nations. That means the less type of pops. For quire a few reasons: 1. I was getting really tired of in-game lag on my 6-year old computer. #4. The thing that lags late game the most is the amount of different pops with different traits so turn of xenocompatability and set primitives and/or other empires as low as your willing to go. It's not the ship models being rendered that contributes to lag. . 3. 3. Heavy use of both trading and gateway space station is also a recipe for maxing out CPU main thread's processing time. On medium late game is tolerable, but still slow. I honestly don't know how Paradox is going to solve this; every time it improves the AI the late-game lag problem gets worse, and the. 2. ) Dormant Gates. Game still lags a bit when selecting multiple fleets, but now it is actually playable, where other games. 144. I play unmodded 90% of the time and felt the lag on all versions it used to be excruciating. ago. the more shit there is in a galaxy, the more the game can eventually lagHi guys, I have never played a hyperlane game because I feel restricted, but with the upcoming changes I might have to get used to it. 909 1. Is there a way to expedite the 8+ hours I'd have to wait to get my first win achievement. And yes, it did significantly. Stellaris. So given that there seems to be a engine issue that leads to late game lag does anyone have any tips for getting the late game at least playable?A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Well first you may want to ensure you have Xeno-compatibility set to “off” before starting any game. Pulling population rights, and calculating if a pop can be eligible for promotion. The lag has become particularly bad. I'm using an i7-4790 @3. 0 to now) I started a new game, but noticed that every in game "day" that goes by, I get a micro lag or stutter, (It's like I have 10fps when I'm playing at 200 with vsync disabled) This is really annoying as you can imagine, and I wouldn't want to see how this looks after the 200 year mark lol. I wish I could go larger, but the creeping slowness is awful. Infinity's mod automatically merges species together and keep the count low (because guess what, even without xeno-compatibility you're gonna have 100+ species in. Best. Jan 6, 2014 1. Best cure for late-game lag is getting yourself an M1 Mac. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without. It gives a bunch of options that can reduce lag, but some of them might alter your experience. Rule #5: Most end-game lag comes from pops, so I removed the lag source from other empires. . Whaaaaat the ♥♥♥♥. Increasing Late Game Stability. Play on smaller galaxy sizes. Number of empires & star systems causes most of the lag, since more empires mean more ships that need to calculate routes between more or less star system. 3 versions and 2. Running out of RAM or running low can cause a sudden unexpected slowdown late game even when no fights are taking place. It only affects how much RAM the game can adress. As it stands right now - just as game become really GRAND - with huge fleets, empires and stuff, it becomes unplayable. Not. i resume the game, and within 15 days it freezes. Presapients Events (at least the vial box). Actually your CPU is not good enough to run this game without lag regardless of what you might think. Your. My game lags to single digit fps and has multiple second input lag when selecting large fleets. Define late game. 2. Frame world late game causes mega lag problems due it's gigantic population and job creating abilities based on said population. The problem becomes much worse once gateways are introduced. Stellaris is my. 0 I'd have no lag at all when opening the species page. Also don't make HUGE sectors. -[Class Solidification]. * I say double thread (note, a game thread =/= a CPU core or hyperthread/virtual thread, though they can be allocated to different ones in parallel, if written well - not easy for a game like stellaris with many interrupts) as there is likely some thread-locking hitting the UI sometimes, For example, bypasses can show as White or Red, depending. Sports. 2. The biggest fleet I have is like 8K, and the whole galaxy still hasn't been taken, but my computer slows down so much. 6 playthrough in the new patch, the game got catastrophically slow. Game slows down by late game but it's reasonable, at least with my Ryzen 5. It's gonna depend on your comp specs of course somewhat, but yes late game is significantly better than it was. Smooth experience. ) Hyperlanes should be at the absolute minimum 3. I can gurantee that your games will start lagging by 2280, so in all honesty I'd trim it down. For me it used to be 800 star galaxy, least possible habitable worlds, 1. Please read through the new rules for the forum that are an integral part of Paradox Interactive’s User Agreement. However, I think It's NOT the slowed growth per se. If you can, start making planets into omelets because pops cause a ton of lag (the pop rework next major update will hopefully solve some of this. The lag is also inconsistent between saves. Report. #3. Now the thing with all modding, such as Skyrim, Stellaris, Fallout is testing. Mid-to-Late game - I can't even play wih Normal speed. e. The main source of end game lag is huge number of pops in galaxy requiring attention from your core, so the best way of optimizing your game is to purge half of the galaxy (I am not even joking, i have once purged 2 nations at once as fanatical purifiers and game got a speed up xD) 1. 909. Can anybody confirm that hayperlane only games run better late game, due to lessc laculations being made? I have a good rig but tons of mods, currently I can not play more than 600 stars, without considerable slowdown in late game. To this end, I'd like to make a Stellaris save file that is really laggy and measure the performance improvement. which show the pop's reaction to transitions between some states. So I'm about to try a smaller, 600 star galaxy, with less. The game doesn't look too bad even on low, honestly. Each wardec battle lands thousands of ships on each side (their vassals and my vassals included) and the game slows to a crawl. You have probably noticed that a ingame day passes much slower than it did when you first started the save. That may just be a failure of my recall, and i hope someone else will have a good answer for you. level 1. With these changes alone I managed to get +30 fps even with a heavly modded game in late game. If I zoom in and look at a reasonable area, my FPS will drop to 35ish. My 5800X3D can't handle it. It is not the same experience. Description. 8GHz should be good enough to handle early to mid-game. I already had the standard Stellaris late-game lag, but under 2. Again, this is mostly regardless of game settings, humans actually do mostly intelligent things with their time and resources. Fixing late-game lag. All of the updates and improvements are incredible, but the performance burden is just becoming too much - especially for such an old title. So performance is complete shit on high core cpus that trade off some clock speed. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. Other then mentioned settings a way better cpu or wait for paradox to improve better. 75 or 1 4. Aside from lowering habitable planets and galaxy size I have found the biggest improvement to be turning off gateways, wormholes, and the lcluster. There are. I think the issue is due to whatever information the game keeps sending to Paradox that causes this. Prior to the 2. Plus it is used for all Paradox games with many modifications, but still that's the same engine, Clausewitz, running EU, CK and Stellaris. You would probably need a NASA Supercomputer to not get late game lag. . Originally posted by Elitewrecker PT: 2500 is the default game end date. if you play on large, swap to medium or small] I recommend mods that allow you to do more with less pops. Kayden_II Banned. I firmly believe playing a smaller galaxy and/or reducing habitability can help thought. It starts incredibly fast but after 30 years or so, the game is so slow on fastest game speed, takes a second for a day almost. LoiteringAround. Set habitable planets to the lowest. While you could reduce the amount of pops that causes issues with jobs. 5GHz processor, eight gigs of RAM. Logic Growth Scaling - 1In this (short) video essay I explore the final, hidden crisis in Stellaris. I have been seeing quite a few posts with people saying that they have no lag late game, even with slower systems and larger galaxy sizes. By the time 2250 rolls around the lag is so bad I'm getting 1 day passing every 2-3. 1. I'm getting sudden lag in the late game. I don't have any good ideas, but there are a few things you could try which might have an impact:Last edited by Malaficus Shaikan ; Aug 25, 2018 @ 6:53am. Certain systems, (ones with tons of pops) still might lag a little, but significantly less so that when unmerged. Vicky 3 should be able to avoid this due to the way POPs are modeled. I have yet to play longer than about 2400 though because after absorbing FEs and destroying the unbidden portal (never seen another crisis) there is usually not much left to do. 3. Now the game performance is incredibly bad and game starts slowing down after 30 years. You can tie the FPS to the refresh rate but double it or half it. 2x Habitables, gateways, worm holes and regular hyperlanes density is a recipe for easy lag and crashes. Well Idk if I'm the only one who has this experience BUT most ships 50K+ stronger when clicked accumulate stuttering, by the time they're 100K+ In early late game clicking them causes astronomical lag/stuttering but quickly deselecting the lagfleet the game goes back to being smoothe af, no lag. So that means turning down the habitable world, primitives, and going for smaller galaxy sizes and lower empire count helps mitigate lag in the late game. Any thoughts?My late game in 2450 plays like fast on the fastest setting, and my processor is maxed out at that point. Turns out, it's because of more free jobs! 2. I ships not being upgraded. 5 seconds and lag again for . There's no end-game situation which causes the game to naturally resolve into a conclusion in someone's favor. I already had the standard Stellaris late-game lag, but under 2. This last game was played in the 2. Before the crisis hits, 2. This means bigger fleets and higher population, which ultimately makes the lag problem worse. Growth Required Scaling – . This allows Stellaris to still simulate the growth of resources of late game empires, but allows the system to reduce the calculations required when each empire has over 1000+ Downsides The biggest downside is variety - if not adjusted or limited, colonies could end up being limited in number of different pops. Some of the causes of fleet selection lag, and how to deal with them. My game lags to single digit fps and has multiple second input lag when selecting large fleets. The laptop transfer happened at the same time as when they updated pop growth to reduce lagn which makes it even more confusing. AGEOD Team. 408K subscribers in the Stellaris community. Really enjoy long drawn out games where I can plan and micromanage. Piracy is the sum total of all trade, all protection value, and all escorts all across your entire empire. population before lagg starts. I've tried several things I've found over the internet regarding this, like disabling V-sync and logging off the PDX. We have updated our Community Code of Conduct. What and why cancerous fleet lag you might be wondering. The most important addition is of course better optimisation, so that the endgame doesnt slow to a crawl. Looking at Ryzen Master it seems like Stellaris uses multiple cores whenever it does the calculations at the end of each month and still, 4. It seems to clear up the issue for a while, then it slowly returns the longer the game is running. But now I am using Geforce Now, it should be running as well as a modern console at least, and usually runs fine. So i own stellaris since 2017 but i never played it for too long because i just dont enjoy small maps i was usually playing 2000 star galaxy with more than 40 AI empires and the game started to lag very badly after 2400 (I also like to play all the way to 3000). I love Stellaris, it's one of the best space 4X games I've ever played but since the Megacorps update the end game has become unplayable for a large portion of the player base. But less so with a better CPU. 1. Most of the late game lag comes from population. KaranSjett • 2 mo. With this edict they would at least have some more income, and more and more income as game progresses (and you keep culling). lol, inb4 they add a vic3 option to disable migrations. For quire a few reasons: 1. I heard a major cause of late game lag is all the different species. Some of the causes of fleet selection lag, and how to deal with them. It runs at ~1 day/second at 1x speed and at 3x speed. Where FTL means faster than light. My friend's 13900k isn't really any faster either. There are. Multiplayer. In late game with large modded stacks rendering individual ships themselves generates a lot of both frame time and render time. This is a performance mod that mostly prevents the AI from causing the game to lag due to some of its actions, among other things. If you have struggled through the pain, you will know this all to well. #8. Planetary Diversity. So POP count keeps going up and up. McFishTheFish • 2 mo. By reducing the quantity of habitable worlds we reduce naval capacity and pops for all empires so there is much less CPU loading. Those last 3 are the most important settings. The late-game lag in Stellaris since the patch is significantly worse than in other Paradox games. Beyond that a faster processor is really all you can do. Good PC. It gets quite slow in the late game and you just need to live with it. 3. No matter how many cores you had, you would get the same performance (assuming equal CPU clock speed but different CPU core count) SImilarly, limitations may apply to Stellaris' code which means that your hardware specs may be irrelevant to some degree. 2. not talking about FPS here, thats fine, im talking about massive, appauling game engine lag. I deliberately turn it off because while fun causes huge lag in the hands of a player and only a bit less in the hands of the AI. 7 update, but when I loaded a late-game 2. Mid-game, the timer starts to slow down, but by late game, even on fastest speed, the time will be a day a second max, versus five days a. And it's not just happening to people with older machines. A place to share content, ask questions and/or talk about the 4X grand strategy game Stellaris by Paradox Development Studio. Stellaris - Severe lag when selecting fleets after significant engagement. Fix Late Game Lag. Recently, two friends and I have found the time to play Stellaris multiplayer together – unfortunately, this has been extremely problematic. Since this game came out I've always had an issue with the game slowing down around what would proablby be considered mid game. This it used to be the case. Tried both vanilla and modded versions - issue persists in both versions. The trick is that the game crashes between 2300 - 2400 and corrupts its saves so you can't even transfer your save to another platform. I noticed that in late game, theres a dramatic slow down which seems to be from gateways and l-gates. I’ve been using the merge function for several months now on several very late games with tons of pops and it works very well. I did some digging around and found that some major causes of late game lag are large number of. So basically, in order to speed up the game, lower them number of pops, get a better CPU, or both. The best thing to reduce the current late game lag in 2. Go to Stellaris r/Stellaris • by Anakin1882 Celestial Empire Late game too slow. The AI for what is worth, does the same, adding to this pile greatly. So the gameplay loop would be: Play game normally Released in 2016, Stellaris is relatively old, so most modern systems can handle it – but being able to “run” a game doesn’t mean you can’t aim at smoother performance. Turning Gateways/wormholes down or off can help, per what evilgenius said. Personally I just cram 18 AI and 2x pre-ftl into a medium map but I mitigate the lag by doing Necrophage or Synthetic ascension and turning other species. , and factions the galaxy got the better performance gets. 5 seconds. I can't reproduce this with other games, including CK2 or EU IV. Before I upgraded my hardware, I benchmarked Stellaris with my save file. I already use x1. Stellaris is derived from the Paradox engine which has been refactored/reworked since Paradox is Paradox. After Overlord release getting a new issue - on the 2nd day of every month game freezes for like 6 seconds. So if you wanted to make lag as bad as possible by the end of the game, what sort of things would you do?I kept trying to neutron bombard using the Colossus but even bombarding quite a few enemy ecumenopolis words with 80-100+ pops each and it still didn’t make much of a dent at the endgame lag. grinch12345 • 3 yr. The way you fix the lag is by going to steam, right-clicking the game, selecting “properties”, and disabling “game theatre” and “steam overlay”. No Advanced Starts, the same problem as with the difficulty settings. Its really bad in multiplayer. The only way the game ends is if the player actively decides to end the game by conquering the whole galaxy. The main issue comes back to lag. Starting at the mid-game, the decrease in performance accelerates and the performance gap between versions widens dramatically. #1 Razorblade May 13, 2022 @ 12:31pm There's only so much that can be done. The limitation is the game engine. This leaves the game CPU bound on a single core. the fastest supercomputer on the planet could not run this game smoothly. Fix. I use mods, myself, but I understand that the game is not optimized for mods. This appears to focus on lag regardless of save-game length and on the graphical aspect, but OP specifically wants to know about late-game performance that is restricted by CPU, not by the GPU. Every time you hit a new month the game completely freezes. The only other options are to either reduce the map size, reduce the habitable worlds, reduce hyper-lane density, or reduce the number of starting AI empires. e. There is no consumer CPU out there yet that can handle the largest maps on default settings without any late game slowdown. Please find more details below. The game engine is designed to run on a single core, so if you wanna have good performance, you probably need good single core performance and a high frequency. The biggest cause of lag is too many pops so minimizing how much pops there are helps, in theory 2. #1. There is a bit less lag now, but this is Stellaris we are talking about, of course there is. Tl;dr - fewer POPs additive over time in Vicky 3. This causes A LOT of lag, even in the early game. e. (Getting ~24fps approaching 2400 when I recall getting ~40fps). 45. CryptoEnd game lag is still sorta there, seems better but still exists. I did a quick test, essentially making pops need 1/10th the progress to grow and found that it actually improved my performance substantially. Stellaris will delete the commands everytime you exit and you must put the commands in the console when starting Stellaris. A few years ago I stopped playing because of an issue with the clausewitz engine and single processor load limitations at every date tick, which was making progression in a large galaxy impossible after a certain date - meaning that even at max speed it took forever to move forward in time from the calculation loads of all trade. Was pretty slow and frustrating. This explains why the 'exotic' planets which generates 1 new job for a strategy resource every 5 new pops seem to cause a lot of lag. iii. (on an old computer) Is the game still like that? Will I start blowing through days only to have 1day/second in the endgame? Any mods help this out? I appreciate any opinions and. 0 coins. There are way too many ships in this game, there should be a stepback in fleet fizes, i would argue a mid game fleet should have maybe a really expensive battle ship, about 2, 3 cruisers and maybe 20 crovettes and 10 destroyers, fleets are just ridiculous this game, consider the amount of processing required for all those projectiles, missiles. Also, when habitable worlds are rare the game is more interesting. Crazytrain334 Dec 13, 2017 @ 1:08pm. The mod was written long before Stellaris was rewritten to be mod-friendly, so it overwrites game files which causes issues with other mods too. Reducing the number of pops in the galaxy reduces the number of calculations the game hss to run each month, whicj in turn reduces the lag. I’m on a medium galaxy and even turned off primitives but they still showed up somehow so who knows at this point. Stellaris is discrete in nature, as any software is, and it has to try to represent our continuous time in the best possible way. Repeatables being dull is the symptom, not the cause. i know that, i was just saying that that was the only change on my system between earlier 2. 4 test branch fixes the worst of the stutter. 8. the fastest supercomputer on the planet could not run this game smoothly. I can't say it enough, reducing pathing is the most important factor in reducing late game lag. Currently Im playing on a 1000 system game and Im on the year 2400. this is the main reason i play hive minds or purifiers because the other empires cant cause lag when there are none of them left. Yeah, it does. So,. Fewer empires = fewer calculations. Any Portrait Mod. Either way the issue itself is the specific number of. Premium Powerups Explore Gaming. So after the Utopia/1. . Might have found a way to reduce late game lag from l-gates . in a number of setups that causes the lategame lag to just become a slowdown - so the game runs like syrup, but it runs #1. I never experienced such stuttering before. RULE 5: A photo of a tweet proving this is true. No fix I am afraid unless you are a gestalt. So, yeah. 5 seconds for the loop executions, then it'll run smooth for another . ♥♥♥♥. If you don’t mind a bit of genocide, world cracking is a great strategy for speeding up game time. 3 update improved game performance a lot, couldn’t keep up at fastest for the first 50-100 years of the game but now there’s so much lag and it constantly freezes for a few seconds it takes forever to get anywhere in the game. Small map has helped late game lag for me. When the open beta branch goes live, you can opt-in to the beta by right-clicking Stellaris, click Properties, Beta tab, and choose “Stellaris_test” from the drop. Play on smaller galaxy sizes. it will still lag, but not quite so bad. It's not game breaking, but it's quite annoying and definitely affects my experience negatively. The amount of ships seems to be irrelevant, only the fleet power number contributes to the lag. ago. And I also play with up to 40 mods engaged - usually around 35 to 38 mods. Pulling all pop data including all traits. 0 to reduce the number of pops in a game and to reduce pop growth which were the main causes of lag, so isn't really as noticeable anymore if you keep the pop growth settings unchanged and number of AI empires not in excessive levels. My megathread post Part 1 Part 2. You can also set tech cost to 0. Premium Powerups Explore Gaming. Jobs are what cause lags, not pops per se, as it all comes to number of calculations. I'm running about the same as you and get bad late game lag, unless I start cracking lots of planets 🤣. Last is CPU speed. It'll run fine for . The mod gets the AI under control without affecting the gameplay of players and almost not affecting (as much as possible) the. Best. 25x , playing on smaller galaxy sizes, and tweaking the pop growth curve settings to make pop growth slower. I managed to reduce lag by reducing the number of *habitable planets* and *primitives* to x0. 3. That solves the late game slow down for high. You can have a fancy CPU or GPU, but the games coding makes it worthless. This last game was played in the 2. For example, selecting a 6/7 battleship. use the stellaris_test beta branch, it fixes some of the more egregious lags caused by worms/gateways. I've found, with default growth settings, this is already enough for most games to reach the vanilla end date without pop growth tanking anywhere near as much as it does now by the mid/late game. Edit: i hope the 2x crisis strength will shake things up, im getting the feeling that delaying mid and late game made things too easy. 3 beta patch but it doesn't seem to play any better than the 2. I also keep fleetsizes around 100k which seems to help. Consistant frame lag/drops. If you don’t have the cash to get yourself an Intel Core i5 12000K, a GeForce RTX 3080, and 32GB of RAM, then modding the game to reduce lag is the way to go. After the game is launched you can disconnect from the internet and it will play fine, although there may be some extra lag at the very first when the game tries to look for internet. Summary: 2.